antipaladin aura of evil

Detect Good (Sp): At will, an antipaladin can use detect good, as the spell. Those that survive the ordeal of childhood in an anti-paladin order are typically so warped by the experience that the title of anti-paladin has an appeal that they cannot deny. Detect Good (Sp) At will, an antipaladin can use detect good, as the spell. An anti-paladin may accept only henchmen, followers, or cohorts who are evil. Many take their ascension to anti-paladinhood with pride bordering on (and often fully qualified as) hubris, and some are outright insane. As a standard action, the antipaladin can evoke a hateful gaze; this is a gaze attack with a 30-foot range. This penalty does not stack with the penalty from aura of cowardice. A paladin who uses smite evil on an antipaladin deals 2 points of damage per paladin level on his first successful attack. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. Back to Main Page → 3.5e Homebrew → Classes → Base Classes, You can help D&D Wiki by finishing and/or adding flavor to this page. I would note that the DMG actually also provides an "anti-paladin" called the Oathbreaker (p.97). This ability is a mind-affecting gaze attack. It otherwise functions as a magic circle against evil. At 4th level, and at every three levels thereafter, the antipaladin may smite good one additional time per day, as indicated on Table: Antipaladin, to a maximum of seven times per day at 19th level. Good creatures gain no benefit from this ability. This ability replaces his fiendish companion’s reduction in Hit Dice. Traveller SRD Evil creatures gain no benefit from this ability. Anti-Paladins like their good-aligned analogs the Paladins, are hearty warriors that possess limited spell-like powers. Negative Energy Healing (Ex): After attaining second level, an anti-paladin is healed with negative energy such as from an inflict light wounds spell, and is damaged by positive energy such as from a cure light wounds spell. Aura of Evil Detect Good Smite Good 3/day Unholy Resilience Touch of Corruption 8/day > Cruelty (Sickened, Diseased) > Channel Negative Energy Aura of Cowardice Plague Bringer Antipaladin Spellcasting Fiendish Boon > Fiendish Servant (SM IV) Skills (2 + 1 intelligence + 1 favored) x 7 = 28 7 Diplomacy +14 (+2 Social Ties) 7 Sense Motive +11 (+2 Eye for Talent) 7 Ride +10 (+1 Militia Veteran) … At 3rd level, and every three levels thereafter, an antipaladin can select one cruelty. Its mostly cosmetic. The Difficulty Class for a saving throw against a paladin’s spell is 10 + the spell level + the paladin’s Wisdom modifier. This ability functions only while the antipaladin is conscious, not if he is unconscious or dead. Item: Pathfinder Supplement – Agents of Evil (Just reviewing the Insinuator Antipaladin for this one!) Making use of and altering numerous facets of the paladin core class, this villainous warrior can’t truly be considered a new character class by its own right. Recent Changes An antipaladin uses his level as his effective cleric level when channeling negative energy. At 3rd level, the powers of darkness make an antipaladin a beacon of corruption and disease. aren't necessarily evil or chaotic in alignment. Weapon and Armor Proficiency: Anti-Paladins are proficient with all simple and martial weapons, with all types of armor, (medium, and heavy), as well as with shields (except tower shields). Although all antipaladins commune with vile forces and blasphemous spirits, some are able to do so in ways that transcend the typical martial gifts or diabolical servitors. This ability replaces aura of evil. An Anti-Paladin who becomes Lawful Good may change all his Anti-Paladin class levels to Paladin class levels on receipt of an Atonement spell cast by a Lawful Good cleric (the character must already be Lawful Good- they cannot use a single Atonement to change alignment and class). Dark Mark (Ex): At 1st level, a nefarious convoker bears the sign of his fiendish corruption as a dark, tattoo-like brand somewhere on his body. Aura of Evil : The power of an anti-paladin's aura of evil (see the Detect Evil spell) is equal to his anti-paladin level, just like the aura of a cleric of an evil deity. A paladin who uses smite evil on an antipaladin deals 2 points of damage per paladin level on his first successful attack. Aura of Depravity -4 (10 ft.) (Su) Foes in aura take a penalty to save vs. compulsion. At 12th level, an antipaladin adds the following cruelties to the list of those that can be selected. Once the form is chosen, it cannot be changed. The nefarious convoker otherwise learns and casts spells as a summoner equal to his nefarious convoker level. Sign In; Cart . Their alignment may depend largely on what god they have vowed against, or on how they intend to bring the god to justice. In such societies, an anti-paladin order may even be a mere extension of the military complex that already defines the social system. Their alignment may depend largely on what god they have vowed against, or on how they intend to bring the god to justice. Adventures: Anti-Paladins adventuring alone or with a small group are typically attempting to become strong enough to lead the armies of his deity. Now, I want to be an effective front-lone fighter, in a campaign where I won't necessarily be fighting against Good enemies all the time, and I also want to play a badass that can make EVERYONE scared of me. This ability replaces aura of evil. At 15th level, an antipaladin’s servant gains spell resistance equal to the antipaladin’s level + 11. Pledge of Discretion. I am the instrument of divine justice; my blade will reshape this world as the god of battle sees fit. Aura of Evil (Ex): The power of an antipaladin's aura of evil (see the detect evil spell) is equal to his antipaladin level. Whenever he uses smite good and successfully strikes an good outsider, the outsider is also subject to a banishment, using his antipaladin level as the caster level (his weapon and unholy symbol automatically count as objects that the subject hates). Not the class as a whole, mainly the alignment constraints – and the name, of course. Sign In; Cart . The Difficulty Class for a saving throw against an antipaladin’s spell is 10 + the spell level + the antipaladin’s Charisma modifier. | GumshoeSRD They make pacts with fiends, take the lives of the innocent, and put nothing ahead of their personal power and wealth. Anti-Paladins serve their deity by spreading their dogma and mercilessly slaying those who refuse to convert. This mount is usually a heavy warhorse (for a Medium anti-paladin) or a warpony (for a Small anti-paladin). If a weapon bonded with a fiendish spirit is destroyed, the antipaladin loses the use of this ability for 30 days, or until he gains a level, whichever comes first. An antipaladin may accept only henchmen, followers, or cohorts who are chaotic evil. | FateCoreSRD Detect Good (Sp): An anti-paladin can use detect good at will, as the spell. His base daily spell allotment is the same as that of a paladin and is given on Table: Antipaladin. Alignment:' Anti-Paladins are invariably any alignment. Eventually, this power draws a mighty steed to the anti-paladin and imbues that mount with strength, intelligence and magical protection. Most of these wayward holy warriors seek out redemption and forgiveness for their misdeeds, regaining their powers through piety, charity, and powerful magic. Legal Information/Open Game License, Fan Labs Also note that your Paladin's bonds/flaws (as described) may not be really evil. This replaces aura of good or aura of evil. However, anti-paladins are rarely seen as good creatures. Shop the Open Gaming Store! 118 Although it is a rare occurrence, paladins do sometimes stray from the path of righteousness. He may not progress any farther in levels as an anti-paladin. The prime stat of an Anti-paladin is Strength, and some of their abilities are: Cleave, Fireball, Iceball, Demand, Plague, Aura of Despair, Vault, Summon, Worldbind, Bloodlust of the Twelve Fiends, and Unholy Blessing. When an antipaladin reaches 4th level, he gains the supernatural ability to channel negative energy like a cleric. Beginning at 2nd level, an antipaladin surrounds his hand with a fiendish flame, causing terrible wounds to open on those he touches. These abilities are not cumulative. At will, an antipaladin can use detect good, as the spell. Rebuke Undead: The epic anti-paladin rebukes undead as a cleric of two levels lower, as normal. Sell at the Open Gaming Store! These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. (Original concept by gracefulArmageddon) Primary: Antipaladin. They are often the subject of direct orders, and expect their subordinates (that is, everyone else) to follow orders as well. An antipaladin can use this ability once per day at 5th level, and one additional time per day for every four levels thereafter, for a total of four times per day at 17th level. Additionally, while the aura remains, all allies within 20 feet gain a +2 bonus on sunder combat manoeuvre checks, Strength checks to break objects, and damage rolls against objects or against creatures with damage resistance. At 2nd level, an antipaladin gains a bonus equal to his Charisma bonus (if any) on all saving throws. Each enemy within 10 feet takes a –4 penalty on saving throws against compulsion effects. The power of an antipaladin’s aura of evil (see the detect evil spell) is equal to his antipaladin level. A pact with an oni grants the antipaladin the shapechanger subtype. Class Skills (2 + Int modifier per level; x4 at first level) Detect Adversary (Sp): ... (Su): At 8th level, the avowed gains the aura of despair antipaladin class feature. Anti-paladins must stay evil in order to cast their spells. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. At 11th level, the servant gains the advanced template. Using this ability is a free action. After the banishment effect and the damage from the attack is resolved, the smite immediately ends. This ability functions only while the antipaladin is conscious, not if he is unconscious or dead. Divine Order: At 1st level, a malevolent knight must select one of the divine orders listed in the Orders section. Aura of evil, call of the grace 1/day, detect evil : 0+1 — — — — — ... Aura of the Grave (Su) At 3rd level, a champion of the dead radiates a chilling aura that causes all allies within 10 feet to take upon themselves some of the traits of the undead. Dark Blessing (Su): At 2nd level, an anti-paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws. Death Gaze (Su) 1d4 negative levels, 30 feet; Fortitude DC 18 negates. As a standard action, the antipaladin can call forth a demodand spirit that bonds to her, spreading a foul miasma of blasphemous power. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. The anti-paladin can choose which of the diseases from the table in the contagion spell description to inflict upon his victim. Aura of Cowardice -4 (10 ft.) (Su) Enemies in aura are not Immune to fear and take -4 to saves vs. fear effects. Skills: 2+ skill ranks and not a lot of options. As a swift or immediate action, the antipaladin can call upon her asura spirit to gain fast healing 2, which is negated by good-aligned weapons and spells. The anti-paladin may not summon another mount for thirty days or until he gains an anti-paladin level, whichever comes first, even if the mount is somehow returned from the dead. Hit Points: d10 hit points is standard for front-line melee characters. An anti-paladin who gains a level in any class other than anti-paladin may never again raise his anti-paladin level, though he retains all his anti-paladin abilities. Each cruelty adds an effect to the antipaladin’s touch of corruption ability. Purity of Spirit Beginning at 15th level, you are always under the Effects of a Protection from Evil and Good spell. Like other spellcasters, an antipaladin can cast only a certain number of spells of each spell level per day. Secondary: Cleric. Not all paladins that fall become antipaladins. If the antipaladin targets a creature that is not good, the smite is wasted with no effect. A Wisdom score of 11 is required to access the most basic Anti-Paladin spells, and a score of 14 or higher is required to his most powerful spells (at later levels). Anti-Paladins are so convinced of their own strength and infallibility that having anyone else lead would be an insult. Emotional FocusEmotion Aura AngerAnger DedicationFaith DespairMelancholy FearFear GreedGreed HatredHatred JealousyGreed LustPassion PridePride RemorseMelancholy ZealPride-Knacks: A possessed vindicator learns an number of knacks, or 0-level psychic spells, as a medium of the same level but drawn from … Once per day, as a full-round action, an antipaladin may magically call his servant to his side. At 4th level and higher, his caster level is equal to his antipaladin level –3. Under exceptional circumstances, an antipaladin can ally with good associates, but only to defeat them from within and bring ruin to their ranks. View Cart; Help; Pathfinder . Not content to be an alternate class, the Antipaladin gets its own archetype! In fact, the transformation is quite rare. The prime stat of an Anti-paladin is Strength, and some of their abilities are: Cleave, Fireball, Iceball, Demand, Plague, Aura of Despair, Vault, Summon, Worldbind, Bloodlust of the Twelve Fiends, and Unholy Blessing. This bond allows the antipaladin to shine light as per continual flame for 1 minute per antipaladin level. There needs to be a different mechanic in place to mess with spells in the aura. At 17th level, an antipaladin gains DR 5/good. Additionally, the antipaladin’s weapons and those of his allies within the aura’s radius are considered evil for the purpose of overcoming damage reduction. 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Ever matters 6th level, an anti-paladin order may antipaladin aura of evil be a extension. Part of a spell of a Protection from evil and alters the can!

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